The next version 10 of X-Plane by Laminar Research is still being prepared and will feature, among other, a new world scenery engine.
It can be described as an Autogen-like generator of cities and country made of roads, streets, buildings and houses to paint different styles of scenery using realistic and photoreal detailed 3D objects. More infos at X-Plane dev’s blog.












I’m wondering if x-plane 10 will have “blurry textures” that we’ve seen with MS FSX.
Ed
In my humble opinion FSX developers should change their job
If you think how many hours you need sometime to invest to optimize FSX and for what ?
Only to have less stutters or blurry textures also on high end system!!! After years of Flight Simulation I’m tired and thanks to FSX…..
Looks nice, but I have seen better scenery (addon) in FSX. Stock scenery either X-plane or MSFS sucks, what makes it good is the developers who make addons.
So X-Plane has discovered autogen. Is it placed even vaguely correctly yet? Does it allow for accurate placement of new sceneries adjacent to/around linear features (roads, rivers, rails)? Or is just a rehash of the same old same old entirely random placement?
Anyone know?
Still no AI traffic… Can’t fly the lonely skies, guess we’ll see what happens with X-Plane 11.