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Microsoft Flight Simulator – Facts and Features

Its official name is Microsoft Flight Simulator (their official Facebook is here), and a few people, youtubers, content creators, journalists went to Seattle and met with a part of the developers to get many details. They have been also able to fly a pre-Alpha version.

Information have spread everywhere, and it’s good to take a pause, sum up the confirmed facts and features.. This may avoid you to read dozens of webpages, watch dozens of videos, and read dozens of pages in a forum with mixed information.

FSElite and Frooglesim have been our main sources for this quick summary. Visit their website and YouTube account for in depth details.

https://youtu.be/OmoG8jgdQvQ

Scenery technology

It’s the key where Flight Simulator will hit other competitors. It will set the new standard of the next generation in PC flight simulation.

  • 2 PetaBytes (= 2,000 TeraBytes of world scenery)
  • No local storage on your hard disk, but scenery data streaming via Internet then local rendering on your PC. 3 modes available for the streaming :
    • Adaptive Streaming : maximum scenery data details upon your Internet connection speed and reliability
    • Fully Offline Mode : no Internet required, you fly the default scenery provided out of the box, still good enough for VFR but with much less storage required than 2 PB!
    • Pre-Cache Mode : same scenery data than with the Adaptative Streaming mode, with all details, but you download a selected area before your flight performed without any Internet connection.
  • Combination of Microsoft Bing maps for the terrain textures and elevation data (LOD 19) with procedural 3D generation of buildings (of all sorts : houses, industrial, plants, sheds, piers..), trees, water, dirt, grass, roads, lights upon the terrain analysis
  • Streaming strength and world generation made possible with new technology named Azure and an advanced Artificial Intelligency for the terrain analysis.
  • 40,000 airports and 400 HD cities included
  • Smooth and natural transition day / night without textures loading effects

Aircraft and Cockpit

  • New instruments data : new analog gauges and glass cockpit
  • New GPS and FMS
  • Touch screens simulation
  • Interactive and automatic check-lists (optional) with camera zoom-in to the panel that needs a check or control, popup tips will help beginners
  • New cockpit lights
  • Support of flight sticks, yokes, pedals and other devices
  • Multi-display support
  • Shared cockpit is only an idea they are thinking about
  • General aviation and jets included
  • Helicopters : none at the moment, maybe later

Environment and Simulator Engine

  • Based on the FSX core with many and vastly revamped systems
  • New sky simulation engine
    • Particle effects : rain droplets, run on your windshield according to speed and wind conditions
    • Precise localization : see rain forming, clouds shaping, and fly through it
  • New air mass simulation :
    • many different layers in atmosphere,
    • wind movements based on the landscape shapes and elevation
    • updrafts/downdrafts simulation,
    • windshear, blow, wingtip vortices, wake turbulence behind other aircraft simulated and affecting precise parts of your body
  • New flight dynamics : 1000 surfaces analyzed on your aircraft model, friction / braking / skidding advanced settings.
  • New collision model
  • 600 km drawing distance ( about 323 nm, 372 miles )
  • Physically Based Rendering (PBR) materials : advanced visuals of shiny surfaces, lights behaviour changes upon surface material, shape and the weather/lights conditions
  • All environmental elements can be lit or reflected in the water, the clouds, shaded
  • Dynamic shadows and reflections
  • 4K display
  • Dynamic camera included
  • No Raytracing technology support ( of the latest graphics cards )
  • DirectX 11 library
  • Improved audio system
  • No VR support at launch, maybe later
https://www.youtube.com/watch?v=Fj8h6yibHHc

General

  • The development of the new Microsoft Flight Simulator (2020) started 5 years ago in secret.
  • The game studios is Asobo, a French company already author of The Crew 2, Zoo Tycoon.. as big as 100 team members, all currently working on the simulator.
  • Microsoft still communicates a lot on his commitment to the flight sim community, including third party developers
  • A legacy mode will be included to ease the use of older add-ons (that were SDK compliant we guess, forget about advanced airliners with custom coded systems)
  • Microsoft Flight Simulator is clearly oriented to the hardcore simmers on PC. The Xbox version is an adaptation. Rookies will be guided to get their wings.
  • No release date, no PC hardware requirements, no pricing information for now.

 

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Egbert Drenth
Egbert Drenth
4 years ago

“No local storage on your hard disk”
Dat kan volgens mij wel, via cache. Uiteraard niet volledig, maar een deel.
Even over diskruimte (en kort door de bocht): 2000TB / 6 ~ 300TB a 400TB per continent.

David Vega
David Vega
4 years ago

“forget about advanced airliners with custom coded systems” Is this part of your guess or was it stated at the conference?

Sean
Sean
4 years ago

Very good summary Sebastien, saves me from a lot of repetitive reading. I think P3D and ORBX are going to be the biggest losers. I’m holding off on any purchases for those two products until I see what FS2020 is all about. Developers still publishing for FSX have my support, but hopefully the hyped prices for P3D scenery will now be curtailed.

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