Browsing: DX11


Prepar3D v2.0 Blog shows changes

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Yesterday’s blog post from Wesley Bard of the Lockheed-Martin team continuing development of Prepar3D version 2 proves, if nothing else, that they do listen to feedback from their userbase. The most obvious advances are technical – DirectX11 support is being introduced, which leads us to the volumetric fog seen above,…