Prepar3D v2.0 Blog shows changes

v2ExampleFog2OnYesterday’s blog post from Wesley Bard of the Lockheed-Martin team continuing development of Prepar3D version 2 proves, if nothing else, that they do listen to feedback from their userbase.

The most obvious advances are technical – DirectX11 support is being introduced, which leads us to the volumetric fog seen above, along with multi-threading and pushing more of the image processing from the CPU to the GPU. We also see imagery of 3d waves and water surface and more. The full blog post can be found here.

Fly2High - Tweed New Haven Airport (KHVN) MSFS2020
Fly2High – Tweed New Haven Airport (KHVN) MSFS2020
Fly to southern Connecticut with a highly detailed recreation of Tweed New Haven Airport (KHVN), brought to Microsoft Flight Simulator by Fly2High ...
MK Studios - Rovaniemi Airport (EFRO) v2 MSFS24
MK Studios – Rovaniemi Airport (EFRO) v2 MSFS24
Rovaniemi Airport (EFRO) is located approximately 10 km (6 NM) from the city centre and ...
HarExperience – Glasgow Intl XP12
HarExperience – Glasgow Intl XP12
Glasgow International Arrives for X-Plane 12 Harexperience brings Scotland’s largest aviation gateway as a super ...
TearWearDesigns – KPIE St. Pete–Clearwater XP12
TearWearDesigns – KPIE St. Pete–Clearwater XP12
Coastal Flying into St. Pete–Clearwater – KPIE for X-Plane 12. Florida’s Gulf Coast arrives in ...
FSXcenery - KEKO Elko Regional Airport MSFS24/20
FSXcenery – KEKO Elko Regional Airport MSFS24/20
A Gateway to Nevada’s High Desert – Elko Regional Airport for MSFS The wide landscapes ...
Tailwind Studios - OPCH Chitral MSFS24
Tailwind Studios – OPCH Chitral MSFS24
High-Altitude Flying at Chitral Airport – MSFS24 Tailwind Studios introduces a challenging Himalayan destination to ...