Browsing: Prepar3D

Between RealLight and PBR, Aerosoft had to choose for the Airbus A330 because it was not possible to get both working fine together… so RealLight is dropped from the features list. At least, the pilots will have sun shades and an Electronic Flight Bag.

Small airport but big textures on the terminal : the Greek island Karpathos can have now a detailed scenery, either for P3D4, or FSX / P3D3. Ironsim features seems impressive : 4K textures for the main building, PBR effects on the ground polygon, the terrain around is covered with photoreal textures, and there are also a SODE windsock and dynamic lights. Most of these effects work only in the P3D4 version.

XMapsy V3 feeds your Electronic Flight Bag app with the data retrieved from your flight simulator : AI traffic positions, aircraft data. More technical information and compatibility details are listed on its product page at simMarket.

Perugia and Brindisi are the latest Italian airports sceneries delivered on the P3D FSX market by RFscenerybuilding. Soon, the team will add a famous holiday destination in Italy : Rimini airport LIPR, where many young tourists and families from Europe come for the sand beaches and night clubs.

The long development of Ultimate Ground Crew X should come to its end very shortly. FS2Crew is only waiting for the green light of their Beta testers before the public release. For P3D v4 and FSX, UGCX will include pushback tugs, follow-me cars, firefighting trucks and animated marshallers for example. Pushback options will have advanced features with complex path (with saving and sharing options). Commands will be either voice controlled or in a multi-language menu, with different voice sets too.

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