Deadstick Bush Flight Simulator – Sound Implementation and October Dev Update

The team behind Deadstick – Bush Flight Simulator has just released an exciting new look at the game’s sound implementation, marking a big step forward in immersion for this long-awaited bush flying experience.

Sound has made its way into Deadstick!
Captured on location with Chris Cheetham and the team from Sound Cuts, the new video showcases the first in-game audio pass, including authentic aircraft sounds recorded directly from the field. This represents a major milestone in bringing Deadstick’s rugged and atmospheric world to life.


October Development Update

In their latest development blog, the Deadstick team shared more insight into ongoing progress, including a cockpit overview, UI/UX review, and continued integration of the audio system.

A detailed look inside the cockpit reveals numerous working instruments already modeled and functional, such as:

  • AOA Indicator
  • Airspeed Indicator
  • Artificial Horizon
  • Altimeter
  • Oil Pressure & Temperature Gauges
  • CHT Gauge
  • Tachometer
  • Engine Hours Meter
  • VSI, Heading Indicator, CDI, ADF Receiver
  • Suction Gauge, Magnetic Compass, Slip/Skid Indicator
  • Engine Primer, Ignition Switch, Carburetor Heat, and Mixture Controls

The developers confirmed that the first public playtest is expected in early 2026, with updates to follow as progress continues. Players can sign up for notifications and early access directly via the Deadstick Steam Store page.


All footage and images shown are work in progress, but the combination of rich audio and cockpit detailing hints at a very promising return for Deadstick – Bush Flight Simulator.