
How fast can it go, again a small update for the beta testers MSFS2024.

Stability & Performance
- On PC and Xbox, changed the way the mip evictions are handled to improve texture management and reduce stutters.
- On Xbox, GPU is now used to manage the mipstreaming and reduce stutter frequency.
- Improved texture quality management to reduce stutters.
Physics
- Fixed self impacting build up burst of wake turbulence that would happen when helicopters were touching the ground and that would cause absorbed torque / RPM changes on some helicopters.
Aircraft Engines
Piston Engines
- Fixed an issue introduced in SU4 that caused aircraft that override the manifold pressure to see a different change of engine performance when compared to SU3.
DevMode
Scenery Editor
- Faster scenery objects snapping to ground
As you can read it here.