
And a new Sim Update 4 beta:
Stability & Performance
- Fixed some pop-in when invisible objects are changed to be visible.
- Fixed the erroneous formatting of a Fuel System error message that could cause a crash
General Bug Fixes
- Fixed soft lock when exiting settings menu right after a modification
- Fixed random crashes in XML Gauges loading (fixes crashes when selecting the A2A Comanche in the Aircraft Selector)
- Fixed crash when launching a flight and cancelling the loading with plane containing Wasm Modules
- Fixed avatar image transparency when HDR is off on a compatible display
Aircraft
- Fixed missing shadows for certain aircraft on Low/Medium graphics presets
- Fixed an issue that caused Approach.FLT to be loaded on skip to descent, even on cases where the aircraft should in a final configuration. It should now load final.FLT.
Aircraft Gameplay
External HUD
- Fixed an issue that caused the External HUD’s Helicopter Power gauge to incorrectly show the power command needle at 120% when the collective is at 100%
Career
General Bug Fixes
- Fixed Aircraft statistic showing in freelance aircraft selection when no aircraft on site can be selected as current aircraft
- Fixed company name rendered right to left when spawning in a place where local alphabet was rendered right to left
World
- Fixed lights missing on vertical obstacles (wind turbines, com mast …)
- Fixed a crash in specific areas of the world when photogrammetry was set to active and the camera was very close to the ground.
Airports
- Fixed beacon light jittering when moving camera (regression SU4)
- Fixed vegetation appearing too close to runway
DevMode
- Updated SimVars watcher to match the actual data (SimVars) in the Sim.
Scenery Editor
- Fixed crash when disabling/enabling devmode
- Fixed fast light distance for VectorPlacement and instanced models.
- Fixed bounding box culling issue with instanced models.
SimObject Editor
- Updated Career Compatibility tab UI to display targeted specializations in a better way
SDK
General
- Changed the way procedural profile are loaded. It is now possible to add content to an existing profile by adding a profile file (with the same profile name) in the VFS
SimVars
- Added a new SimVar VORTEX_RING_STATE_PROTECTION_ASSISTANCE_IMPACT which indicates how much the current collective lever position has been increased by the Vortex Ring State Protection Assistance, compared to the player’s input.
WASM API
- Fixed failed gauges visual feedback showing for all those of a VCockpit even if only a subset failed (fixes
- A320 CLOCK gauge erroneously showed as failed)
- Fixed infinite loading when lauching a flight with a plane containing a VCockpit contains multiple WASM gauges that reference a module that doesn’t exist
Samples
- Fixed typo in wasm samples. Replaced XXX_gauge_kull by XXX_gauge_kill
As you can read it here.