Among the latest products released by Taburet, either for P3D or X-Plane, the newest are custom mesh at 10 meters resolution for P3D5. There’s one for Spain here, and another one for both Switzerland and Austria here.
Taburet assembled a high resolution mesh and photoreal textures to recreate the highest peak of Europe in X-Plane 11. Install Mont-Blanc and you’re good for a nice tour flight in the French Alps close to the Italian border. https://youtu.be/CRPI2p8IVwE
https://youtu.be/7JwOuEJF9-8 Dallas, San Francisco, Denver and now Los Angeles for X-Plane 11. All these US cities are covered by Taburet with a photoreal terrain and Autogen buildings based on real world data.
https://youtu.be/SnW4XNh6Zrg Overfly another US city with the urban scenery of Taburet Dallas for X-Plane 11. It’s a complete product made of custom Autogen objects, new lights and the photoreal terrain is also included.
After San Francisco, Taburet adds Denver XP as a complete city scenery for X-Plane 11. The urban area is covered of Autogen objects with buildings, trees and custom objects.
In California, San Francisco city and its surroundings have a new look in X-Plane 11 after the install of Taburet – San Francisco XP. Based on a photomesh scenery, Taburet adds also Autogen buildings, and custom objects.
Both US states of Washington & Oregon are covered with additional Autogen according to real world data. It uses the efficient Autogen system of X-Plane to have a low impact on your performace.
Using different sources of real world data, Taburet compiles a set of autogen to cover all the region. With AutogenXP Washington And Oregon XP 10/11, the performance should not be affected since X-Plane autogen system is particularly efficient.
Taburet adds night textures in X-Plane with his NightXP products series. NightXP Washington and Oregon covers entirely those US states entirely, now available at simMarket for X-Plane 11/10.
MeshXP series of Taburet are made to integrate more detailed elevated terrain in X-Plane 11. The latest title covers France, and it is made upon “19 m resolution elevation models”. If you have a photoreal scenery, it will automatically take advantage of the sharper mountains for example. If you don’t,…