
The team at Mythwright has released a new development update for Deadstick – Bush Flight Simulator, introducing the first of six planned regions for the full release. Region 1, officially titled “Waking,” sets the tone for the simulator’s open-world structure and environmental storytelling.
A Warmer Southern Gateway
Waking occupies the island’s southwestern peninsula, described as a comparatively mild and fertile entry point into the larger world. Historically, it is the site of early settlements founded by explorers such as Ellis Moore, forming the narrative backbone of the region.
Visually, Waking contrasts sharply with the harsher northern territories planned for later regions. Dense deciduous forests dominate the landscape, particularly noted for autumn foliage with sweeping golden-brown canopies. Water features also play a central role: a cascading waterfall feeds into Greyhound Lake, creating a prominent natural landmark surrounded by active wildlife and forested shorelines.
Wildlife and Environmental Identity
The ecosystem appears to be more than decorative. According to the developers, herbivores such as deer roam the forests, foxes move through undergrowth, and cattle graze open clearings. The region is positioned as the island’s most hospitable wilderness—balanced, fertile, and accessible to new pilots.
Airstrips, Industry and Remote Access
From a gameplay perspective, Waking offers a diverse range of landing opportunities:
- 1 Major Airport
- 5 Minor Airfields
- 1 Small Strip
- Multiple Bush Strips
- 3 Villages
- 4 Fishing Villages
- 4 Farms
- 2 Campsites
- 3 Mines
- 1 Brewery
Players can expect operations ranging from established airport infrastructure to undefined remote landing sites. Recent previews showcased aerial views of Morton Airport, Bampoe, BlackJack Perch, and Shoulder Ranch, highlighting the variety of terrain and runway conditions.
Notable points of interest include:
- Westerly Farm
- Lowbush Brewing Co.
- Greyhound Lake Camp
- Flowers-In-May Farm
Each location appears designed to reinforce the region’s frontier identity, blending rural industry with bush flying challenges.
Dynamic Weather as a Core Mechanic
A new video also highlights the simulator’s full weather system. In Deadstick, meteorological conditions are not cosmetic. Flight planning, timing, and operational decisions are expected to directly influence mission outcomes. Choosing when—and whether—to fly becomes part of the core gameplay loop.
With Region 1 now formally introduced, Mythwright confirms that five additional regions will be detailed in the coming months. If Waking is representative of the broader design philosophy, Deadstick – Bush Flight Simulator is aiming for a structured yet narratively grounded open-world bush flying experience.
Watch the weather system preview here