Browsing: Interview

We have already seen a lot of preview images from MSFS. We were interested in what has changed in terms of scenery design and what potential or challenges a scenery designer sees in the new simulator. Our friends at simFlight.de conducted an interview with Umberto Colapicchioni from FSdreamteam for you and translated it into German. FSDreamTeam is an association of independent developers under the company name VIRTUALI s.a.s, one of the oldest companies in the market for flight simulator addons, since it was founded in 1993, when the flight simulator still had version 4.0 and ran in Ms-Dos. Video preview…

Originally posted on simflight.DE, written and interview conducted by Peter Rosendahl. Anyone who has built an Airbus A320 home cockpit is probably using the “glass cockpit” software “A320 FMGS”. This software suite connects the home cockpit hardware of different manufacturers with FSX or PREPAR3D. The developer Jean-Luc gave us an interview. However before we start the interview we would like to give readers who are not yet deeply involved in the topic a little background on the software. The download of the freeware (for non-commercial users) can be found in the support forum, which is also the largest playground for…

Our German colleagues over at simFlight.de recently interviewed Night Environment X developer Chris Bell about his product and involvement in the hobby. As the original interview was carried out in English, we’re pleased to be able to reproduce it here for you, which you can read by clicking “Read more”. Alternatively, both language versions can be found at simFlight.de here.

Also posted on Facebook today is the reply post to A2A Simulations’ recent request for questions to artist Michal Puto who, amongst other roles, was responsible for the development of the highly popular C172 Trainer package. The post can be found here and will hopefully, if the original request is realised, be followed up soon by Q&As with other members of the team.

Outerra made ​​a lot of attention lately, halfway between simulator and pure technological innovation, the concept looks  like it contains a wealth of possible future opportunities. Thomas Gasser/simflight.FR asked a few questions: First of all thanks Brano Kemen for answering my questions, can you briefly explain for everybody what is Outerra ? What most people recognize behind the Outerra name is the Outerra engine, a special 3D “world engine”, meaning a 3D graphics engine that’s capable of rendering whole world with full range of details, from space down to the ground level. Apart from that, Outerra is also the name of our company, founded in 2010 in Slovakia.