Browsing: Interview

Our German colleagues over at recently interviewed Night Environment X developer Chris Bell about his product and involvement in the hobby. As the original interview was carried out in English, we’re pleased to be able to reproduce it here for you, which you can read by clicking “Read more”. Alternatively, both language versions can be found at here.

Also posted on Facebook today is the reply post to A2A Simulations’ recent request for questions to artist Michal Puto who, amongst other roles, was responsible for the development of the highly popular C172 Trainer package. The post can be found here and will hopefully, if the original request is realised, be followed up soon by Q&As with other members of the team.

Outerra made ​​a lot of attention lately, halfway between simulator and pure technological innovation, the concept looks  like it contains a wealth of possible future opportunities. Thomas Gasser/simflight.FR asked a few questions: First of all thanks Brano Kemen for answering my questions, can you briefly explain for everybody what is Outerra ? What most people recognize behind the Outerra name is the Outerra engine, a special 3D “world engine”, meaning a 3D graphics engine that’s capable of rendering whole world with full range of details, from space down to the ground level. Apart from that, Outerra is also the name of our company, founded in 2010 in Slovakia.