White Digital Simulations : MBS Intl, Michigan


Former designer of Orbx team, Russ White founded White Digital Simulations where he’s already showing his skills and personal touch in MBS Internatioanl airport scenery.

The little airport of Freeland, Michigan, will make part of “The Great Lakes” collection and will feature his new HDX technology. Get prepared for highly detailed scenery and objects : Terminal internal preview, Trees preview and Grass and plants samples.

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Friday, August 1, 2014 02:01

True! But this is also called “pushing the envelope”. Many simmers still argue that a cabin model isn’t required to fly an airplane. But many already love them, me included. As computers grow more powerful, so sceneries get more and more detailed. Who knows, perhaps in a couple of years you can actually enter the ops room and receive the weather briefing and flight plan and the airplane’s keys 😉 there.

Anyway, this one does look beautiful.

Thursday, July 31, 2014 18:50

Alex, those are part of the airplane, which is what we use to fly in a flight simulator. This seems more suited for an Airport Terminal Simulator. It’s very pretty and nice, but also extremely unnecessary.

Thursday, July 31, 2014 13:07

I agree with altstiff: what advantage do I have with an airport simulated like this but the only plane I can use is the default Cessna and the only airport I can take off is MBS itself due to the fact that loading any other scenario results in a OOM? I do not get it…

Thursday, July 31, 2014 12:49

I tend to agree but…….. on the other hand, so was, it one time, an overkill to design airplane cabins or even virtual cockpits with working gauges (luscombe model by Bill Lyons, in FS98, if not mistaken). I’m curious to see what effect this has on fps.

Thursday, July 31, 2014 09:29

I have to agree with altstiff. I can understand the need for realistic trees and grass, and for realistic terminals as viewed from the cockpit or from the outside when doing a walk-around. Everything else is indeed overkill.