You must remember that Asobo Studios technology consists in reading and analyzing Bing maps of Microsoft in order to generate the scenery in the simulator. The huge amount of data, 2 Petabytes, are live streamed from Microsoft Azure cloud server to your PC.
But there’s an important step in the middle. How is it possible to generate such realistic 3D scenery, with detailed houses and buildings just by analyzing photoreal flat maps? Here’s the mission and technology developed by Blackshark.ai, the Austrian company who partnered into the making of Flight Simulator.