Microsoft Flight Simulator – Sim Update IX Released

The new official patch for Microsoft Flight Simulator is now available for everyone when you launch the simulator next time.

You will be asked to download 373.3 Mb in Xbox App, then 7.3 Gb more when you start MSFS, and finally up to 2.4 Gb to update your eventual Premium Deluxe and World Updates 1 to 7 packs.

We reproduce below the announcements of the content of this Sim Update IX.

  • A new Spotlight Event landing challenge is available for you to fly, featuring the Cessna 172 Skyhawk landing at Kingston Airport in Nevada.
  • CFD simulation is now available on the Cessna 172 Skyhawk G1000 and can be enabled by aircraft creators.
  • New FXs added to the F/A-18E/F Super Hornet. Experimenting G force now triggers wingtips & wing vortex. You can also discover the vapor cone as you break the sound barrier. High speed and low altitude will also interact with the environment over snow, dust & water.


  • Fixed a silent crash when launching the title directly from the shortcut without having the Steam client open
  • Fixed missing legs in the bush trip briefing screen when the user had a save from a previous update
  • Fixed missing text for “Delete from Xbox Cloud storage”
  • Accessing the EXIT POS X/Y/Z simvars should no longer crash the title
  • Fixed Short Stuff achievement unlocking
  • Improved compilation time for WASM modules at first boot
  • Fixed font issues in the in game panels
  • The same Azure Text-To-Speech voice should no longer be used by both ATC and AI traffic
  • Fixed mouse cursor that remained in resize mode in specific states (pausing the game for example)
  • Fixed extremity Dead Zone and Reactivity Settings not saving on Xbox
  • Fixed cursor issues in cockpit and in devmode
  • Fixed VR controllers not working when using Legacy interaction system
  • Fixed the RTC for the Robin DR400 and the Boeing 747-8 Intercontinental
  • Fixed the Autopilot behavior
  • Fixed Heading select


  • Several crashes have been fixed across the title
  • Ongoing performance optimization work
  • Fixed parsing of XML gauges on Xbox that prevented the correct loading of some files


  • AI aircraft will no longer get expedite requests
  • ILS can now be received when the aircraft is slightly below the antenna
  • Changed the way we handle several ILS on the same frequency (better handling of opposite runways having the same ILS frequency)


  • Fixed popcorn clouds are present over a clear sky in Live Weather
  • Reduction of clouds banding that appear at close range
  • Properly save and load cloud density from WPR files
  • Corrected error in ISA pressure formula application to weather atmosphere that was causing errors in the QNH to pressure altitude relationship, especially at high field elevations
  • Fixed issue where altitudes below sea level could report incorrect ambient pressures


  • Switched to Azure Neural Text-To-Speech technology
  • Fixed attenuation distance in cockpit for AI SimObjects using legacy wavedata pipeline


  • It’s now possible to delete flight files from the cloud storage
  • Fixed extra flight saved after landing at an airport after ‘continue’
  • Fixed “Look Ma, no hands!” achievement



  • DoubleHorizontalGauge and DoubFixed values shown in the Fuel in-sim panel when setting one of the sliders to 0%
  • leVerticalGauge can now receive valuePrecision tag from panel.xml
  • Fixed ice continues to accumulate on aircraft’s windshield after Icing Effect is set to Off
  • Fixed an issue that caused text to render incorrectly with certain fonts
  • Added an optional settings to camera.cfg files allowing to change the distance between the external camera and the plane
  • Added capability to send multiple arguments to JS views (with H events) from the xml
  • Added Subtract keyword support (typo) in panel.xml parsing
  • Rename cameras NodeToHide parameter with better naming : VarToggle
  • On a turbine engine, you can now adjust the maximum rate at which N2 progress (below low_idle_n2)
  • Fixed empty CG Position does not reset to default when reset button is pressed in the weight and balance menu
  • Corrected an issue that prevented a tooltip from showing on the light controls of floaters plane
  • Corrected an issue that caused the windshield icing to be unaffected by the icing options
  • Changed FuelSystem Tank level SimVars to be settable
  • Corrected an issue which would sometimes cause the fuel & payload page to incorrectly calculate the fuel load of some tanks
  • Added missing inputs for NAV3 & NAV4 to match their NAV1 & NAV2 counterparts
  • Added new parameters for better control of the new propeller simulation
  • Improved the debug information for the new propeller simulation
  • New debug feature for easier debug & adjustment of aircraft stall behaviors
  • Improved debug information for debug & adjustment of aircraft moment of inertia
  • Fixed problem with FLCH and planes that are using the new propeller system
  • Improved aircraft force debug visualization to visualize soft body fuselage rigidity simulation
  • Added new simulation of fuselage rigidity impact on aerodynamics (soft body simulation)
  • Improved information on Debug Aircraft Engines debug window and fixed an issue with some data on fixed beta aircraft
  • Change overspeed limit based on the reference speed above mach2.5 : max speed is considered as EAS and not IAS (only above M2.5)
  • Corrected QNH formula application to align with atmosphere ISA fixes


  • Course steering arrow has now the correct shape
  • Connect Auto Sequential Steering to Autopilot
  • Added Auto Sequential Steering feature
  • Added display Tacan information and bearing on external HUD
  • Changed external HUD Angle Of Attack Indicator to support Navy Indicator
  • CRS and HDG/TRK switch will accelerate when hold
  • Fixed clicks triggered when right click on mouse with pad plugged
  • Fixed Waypoints and sequences management system
  • Added Course Selection
  • Display Nose Wheel Steering modes on HUD
  • Lower max HUD brightness to avoid blurred fonts
  • Improved the Aural Warnings
  • Improved to allow you to insert a waypoint in a sequence without entering its LatLong
  • Improved external HUD by displaying the airspeed in Mach
  • Improved by ensuring that it does not have access to the Radio Altitude at high bank angles
  • Adjusted Mach and drag coefficient to match real max speed at sea level
  • Corrected an issue with the afterburner not properly getting disabled when the throttle is set below it’s range through its InputEvent
  • Corrected the behavior of the flaps while on the ground
  • Corrected an AP conflict when attempting to hold an altitude with the autothrottle active on some plane
  • Corrected an issue that would sometimes cause the plane to spawn with invalid throttle position
  • Added an Axis key to control the Nosewheel steering
  • Added the NAV3/NAV4 version of the keys that were missing them
  • Corrected an issue that would cause the Magneto’s Tooltip to always show the values of Engine 1
  • Corrected an issue that inverted the bank of the F18’s Standby Attitude Indicator
  • Corrected an issue that caused the AOA Indicator of the F18 to stay enabled with gears raised
  • Prevented a fixed view to clip through the plane
  • Fixed folded wings aerodynamics
  • Afterburner power ratio improved to match acceleration time at all altitudes
  • Corrected an issue that would cause the F18’s Autothrottle to disable when pressing the flaps up key while already at the up position
  • Fixed issue with HUD pitch ladder moving when rudder is applied
  • Fixed the wheels contact points
  • Fixed decals on the left and right panel who had bad naming
  • Fixed the HMD color glass
  • Update seatbelt texture
  • Fixed a fuel system issue
  • Tweaked wingtip vortices
  • Vapor cone effect should now trigger when reaching mach 1, below 30°C and below 15000 ft


  • Corrected an issue with the STD button which has a behavior inconsistant with the mins button
  • Fixed minor display issue with CDU Approach REF page highlight
  • Fixed error in CDU FlightPlanning flow which prevented user from choosing a STAR


  • Corrected an issue that caused the aircraft to spawn with the AP disabled when spawning in flight
  • Corrected an issue that prevented the steering wheel from being moveable while the plane is not moving
  • Fixed FMA initial state
  • Fixed TO/GA button effect on A/T
  • Fixed wrong flaps position animation


  • Corrected an issue that caused the Alpha Protection to be unable to trigger the TOGA
  • Corrected an issue that caused the AP maximum altitude to be too high


  • Ported to new propeller system
  • CFD simulation now used for this aircraft
  • Adjusted engine wash on roll to have the left turn tendancy experienced in real flight
  • Corrected flaps section on the ski version
  • Added assymetric trim tab values to match real aircraft trim deflection
  • Updated flight model to match real recorded data behavior
  • Added fuselage rigidity soft body simulation
  • Propeller windmilling stop and start airspeed adjusted
  • Max throttle propeller rpm on ground adjusted
  • Max climb speed vertical speed adjusted
  • Reduced propeller MOI to adjust propeller rpm change speed
  • Adjusted aircraft MOI to adjust engine and propeller effects
  • Adjusted take off elevator trim to adjust auto rotation speed
  • Adjusted soft body simulation body rigidity to adjust aircraft responsiveness
  • Adjusted aircraft drag to adjust for engine and propeller changes and match POH speeds
  • Adjusted engine orientation to adjust engine effects
  • Adjusted neutral rudder angle for compensation of P-Factor at cruise speed which increases the effects of P-Factor at climb
  • New CFD parameters added to cfg file for CFD tweaking and finetuning
  • New wing_virtualdihedral parameter allows to adjust the virtual dihedral
  • Reduced virtual dihedral from 5° to 1° to improve stall symmetry and reduce the dihedral countering the p-factor • Adjusted roll PID of the autopilot to better deal with turbulences


  • Corrected the behavior of the 208B’s DeIce system


  • Corrected an issue that prevented the YD/AP button from properly disconnecting the Yaw Damper


  • Plugged in Standby Attitude Display Switch
  • Corrected a number of small bugs on the behavior of the switches
  • Zoom button below the left MFD rotates on the right axis upon interaction


  • Improvement on TBM throttle feather animation


  • Corrected an issue with the behavior of the Volocity’s Attitude Hold button


  • Navigation lights added
  • Camera no longer crosses the seats in cockpit view
  • No more textures or flickering when Frost is activated (inside and outside)
  • Holes in the cockpit around the doors and windows have been fixed


  • Navigation lights has been added on the wings
  • Flickering on the screens of instruments when camera is far from the plane has been fixed


  • New vegetation debug tool for trees & vegetation with drawing distances
  • Added new Asobo office in Bordeaux, France
  • Improved some tiling / cut issues in existing manually edited watermasks
  • Fixed the transistion for the water on the coastlines on specific edge cases
  • Fixed various elevation data issues across the world


  • Various minor UI fixes
  • Ingame Panels will no longer be distorded when changing screen ratio
  • Wishlist items are now sorted based on the date they were added in the marketplace
  • The marketplace wasn’t showing generic purchase and download pipelines error anymore
  • See all rating filter added to the rating filters
  • On the marketplace, an item’s required space is now displayed before downloading it


  • Tobii Head Tracking Sensitivity: Pitch/Yaw, Head Tracking Sensitivity: Roll, Head Tracking Sensitivity: Position not saved properly
  • Eye tracking reset is remappable
  • Extremity Dead zone and reactivity settings are now properly saved
  • Corrected an issue which prevented the “Toggle Freelook” button from working while in freelook
  • Cursor inputs can now be remapped
  • Inverted Flaps & Spoiler axis for the Thrustmaster TCA Boeing Throttle default profile
  • Added a new axis type input for nose wheel steering


  • Xbox Live invitations for private reno lobby are now working
  • Fixed a rare bug when player could be stuck in a group without the possibility to leave it
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rob knott
rob knott
1 year ago

well i updated now its broken thanks spent 2k on a new pc and assobo f===k the sim up wont pass map freezes after 5 total re installs everything even widows 10 im not spending a minute longer its fsx all over again memory leaks freezin up its pretty but pretty shite too i want my monry bsck and for all the addons plus pay for my wasted time

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