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Additional Liveries For Flight1 Super 80

s80wa14In a recent press release McPhat Studio and Flight One Software are announcing “….. the immediate availability of a special expansion to the Flight1/Coolsky Super 80 Professional product that brings you ten-special Ultra High Definition Texture sets. With a pixel per meter ratio of 253, these are possibly the most detailed aircraft textures in history of Flight Simulator. They are four times as detailed as the stock Super 80 Pro textures…..”.

“….. Making HD textures is not about blowing up the existing ones, times four. They are build from the ground up, not only for the diffuse map, but also for the specular and bump maps. This allows a rivet looks like a rivet, scratches look like scratches, soot that looks like soot, and decals are fully readable. The textures have to be meticulously designed with the tiniest details in mind.

We believe you will be amazed by these new textures. The product is available now for download purchase for $19.90, and includes and automatic installer for the 10 new liveries.

For more information, please visit the product page, or visit McPhat Studios….”.

0 Responses

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  2. I won’t dispute the fact that McPhat have great skins – they do – but the highest pixels per meter is currently with my 4096 textures for the LIC Christen Eagle. I have ported the FS9 model over and I have made 4096 textures for this model ever since FSX was on the shelves. As the wings are around 2500 pixels for a half-wing (3 Metres), I can claim at least 833 pixels per meter. And I am not the only one painting HD – there are the guys at OzX who work 4096 pixel wide texture sheets

    Good enough? Not for me, mind – you still can’t produce clear 1/4″ screws on a paint. A 6 pixel circle is still a blocky “thing”.

    But like I say – those McPhat paints are brilliant for what they do for the MD80. Really. And as such, they are worth the money you pay for them – a lot of heart and soul goes into a paint.

  3. Hi Chris,

    Perhaps we should have said : ‘highest px/m ratio for a tube’..;)

    By the way, we actually didn’t use 4096 tiles, as the 2048 tiles already ‘gave’ us 5GB kits, a 18.000 pixels wide fuselage and a 1Gb install for only 10 liveries. Doubling that to 4096 would mean we’d have to work with a 10GB kit, a 36.000 px wide fuselage, and users having to install 2GB of textures for ‘only’ 10 liveries.

    Keep painting those GA planes! There aren’t a lot of GA painters out there, (I wonder why, btw).

  4. Ooohh, I don’t know about not so many GA painters being around, but I do know there are far more tube flyers around. You just have to look on Avsim and count the downloads. Where GA paints get downloaded by the hundred, Tubes get downloaded by the thousands or even tens of thousands.

    It does also seem like there are two distinct worlds of simmers out there. I wonder if that has been studied enough? Demographically as well. It would be interesting to find out the differences. Certainly I have absolutely no clue about anything “Tube” – I never even fly the few paints I sometimes did.

    Mind you – I have often wondered wht the McPhat treatment would do to GAs… Not sure you’d find paying customers though.

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