“Latitude” new rules from REX

REX_latitude_payloadREX have announced new rules that will govern the economy in their multiplayer “Latitude” service.

Intended to reduce the burden on new users who are aiming for bigger things and overstretching themselves, the new system will be accompanied by a wiping of debt for those who have pushed their finances a little too far, along with new methods of keeping them above that dreaded red line.

For full details, click “Read more”.

FOR IMMEDIATE RELEASE
OFFICIAL ANNOUNCEMENT FROM REX GAME STUDIOS
The NEW REX Latitude Economy

 

Thursday, February 21, 2013
REX GAME STUDIOS is pleased to announce the NEW REX Latitude Economy. To provide a friendlier, more social, open and active environment, the economy of Latitude has been enhanced.

New Economy Details

While some pilots immediately earn money with any aircraft, most lose a lot. This is a matter of simply biting off too much too soon, or not being prepared for the realities of aircraft “ownership”. There are also pilots that are not interested in planning flights in such detail, or are restricted by other external requirements that limit what they can achieve monetarily. To alleviate the losses from some of these scenarios, the economy component of Latitude is optional for all pilots.

In order for a pilot to earn money on a given flight, he or she will have to own the aircraft they’re flying. Aircraft will be purchased using virtual currency, and all flights with the purchased aircraft livery will participate in the economy as they would now. However, if a pilot flies an aircraft that is not owned, the flight will be judged only on skill and comfort, and reputation when uploaded. This removes the possibility of losing large amounts of money when flying unprepared or with less than ideal configuration.

Pilots will continue to be able to fly any plane at any time, but to earn money, an aircraft has to be purchased. If the pilot has enough earnings, any aircraft can be purchased. However, if one does not have the required funds, aircraft can be purchased on credit. But, to remove the possibility of losing massive amounts when “jumping the gun” (e.g. flying a 747 with 30% payload and landing with half an hour of fuel as a Student Pilot) there will be limits on what aircraft can be purchased on credit.

As you progress from Student to Private to Airline Pilot, you are able to purchase Small to Large Utility to Transport aircraft on credit respectively. This allows you to try to “stay in the black” as you build your career and finances. Those pilots that have no interest in flying smaller airplanes to build their balance sheet will be able to purchase their favorite aircraft on credit (e.g. PMDG 738 NGX United Airlines N9876) after obtaining a type rating on the aircraft model (to demonstrate adequate practice).

Type ratings are achieved on aircraft models (e.g. PMDG 738 NGX) by flying a specific number of flights AND hours. To obtain a rating for a given aircraft model, pilots will need 30 flights AND 30 hours in the model. Once a type rating is granted, aircraft liveries of the given model can purchased on credit regardless of the aircraft family or pilot ranking.

To facilitate this transition, and to benefit both pilots with positive and negative earnings, the current earnings for both flights and pilots is now modified. Pilots with positive earnings will keep their total, and will immediately be able to purchase aircraft. Pilots with negative earnings will have their debt wiped out, thus allowing them to start fresh without losing any time or career advancement. All flight earnings will be removed to show 0$ (since you did not own the aircraft at the time of the flight). Lastly, type rating eligibility will be calculated based on your current flight history.

These changes ensure that newcomers don’t build up a large debt by forcing them to start small, while not restricting experienced pilots from using their favorite aircraft, requiring only that they prove their eligibility to fly large complex aircraft for commercial revenue purposes.

 

About REX Game Studios

REX Game Studios is an award-winning leader in environment simulation add-ons with connections to consumers, businesses and institutions worldwide. The company’s offering span global services and home computing. More information can be found online at rexgamestudios.com

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Ian P
Tuesday, February 26, 2013 17:52

Yeah, I think that they’re just saying that it’s now live, rather than planned… I just reposted the PR in case people were interested without having to go digging back through the archives to find it. 🙂

Admin
Tuesday, February 26, 2013 14:27

In this PR, REX uses the exact same words of their forum post written one month ago that we reported here.
By my side, I prefer to seat and wait for their Simair that sounds more interesting, and I hope to be less expensive.