Prepar3D v2.0 Blog shows changes

v2ExampleFog2OnYesterday’s blog post from Wesley Bard of the Lockheed-Martin team continuing development of Prepar3D version 2 proves, if nothing else, that they do listen to feedback from their userbase.

The most obvious advances are technical – DirectX11 support is being introduced, which leads us to the volumetric fog seen above, along with multi-threading and pushing more of the image processing from the CPU to the GPU. We also see imagery of 3d waves and water surface and more. The full blog post can be found here.

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