Today’s release to their Engine Driver blog, however, has an interesting cross-over with an aspect of flight simulation that is increasingly being used by virtual pilots to get around software and hardware limitations with MSFS products.
Users of Pete Dowson’s FSUIPC utility may well be aware of its ability to use LUA scripting code in the sim. RSC have today announced that this language – already actually implemented in the Train Simulator series but not widely known about – will be amongst the improved and newly documented features of the next version. To see an overview how LUA can be used within TS2014, click here.
- Dino’s “final?” Goshawk update - Monday, September 22, 2014
- Aerosoft’s “Baby buses” join the fleet - Monday, September 22, 2014
- FS9 release of Drzewiecki’s Sheremetyevo - Monday, September 22, 2014
- MegaScenery Earth Germany triple bill - Monday, September 22, 2014
- Preview shots of St. Petersburg - Friday, September 19, 2014
- X-Plane updated – version 10.30 - Thursday, September 18, 2014
- Spintires: The “Getting Stuck” Simulator - Thursday, September 18, 2014
- Tromso Video Teaser - Sunday, September 14, 2014
- TS2015 goes live on Thursday, patch Monday. - Saturday, September 13, 2014
- AES v2.36 – 14 new or updated airports - Friday, September 12, 2014