744 PSX : Aerowinx is back

Aerowinx is a respected company by long time simmers who have used or have heard about the PS1 747-400 simulator, bringing an incredible systems reproduction on our home computers between 1997 and 2008 until it got retired from the market.

They’re back with a new version PSX, already announced in 2010, but we have fresh new preview screenshots taken from an alpha version and published in their 744 forum. It will run on Windows and MacOS, at least.

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Ian P
Tuesday, January 17, 2012 11:51

I think the one sim that compared at least in part to PS1 was – and remains – the old Wilco “767 Pilot in Command”, which became the LDS767. That’s probably the closest sim in terms of system depth and functionality, but even then there are limitations. These COULD be coded around in a similar way to the way that Dodosim do with their Bell 206 and A2A do with Accu-Sim, but haven’t yet. Personally I think that the outlay to go to that level of system depth within FSX would put it way outside the price range of a… Read more »

Tuesday, January 17, 2012 01:18

I agree with Ian P I use this sim already a long time. Its far ahead of PMDG. Of course PMDG is very nice to fly. You have more scenery etc. I also flew this one a lot. For me its not either one or the other, I like to use them both. As far as I can see PSX is even more complete. Even the fuses are inserted fully working. In PS13 you already even had to choose the right fuel for your flight because A1 fuel in PS13 really freezes in flight when the temp is to low.… Read more »

Ian P
Monday, January 16, 2012 17:21

In a slightly different area of detail, I’ve not yet met a PMDG B747-400 user who has had to abort a flight because of a faulty rear cargo bay fire sensor.

PS1 was always designed as a training tool for real crews. I’ve never met or used any other simulator that went into the system depth that it did.

jose monteiro (aka jcomm)
Monday, January 16, 2012 15:15

Ernie, I have to disagree. We really can’t compare the level of detail, the level of perfection, the ammount of systems and the way they are covered in PS1, and now most certainly PSX, to whatever product an add-on developer for the MSFS or even XPlane platforms can put out… The problem lies in the very core of the platform, very simplified compared to the level of detail/sophistication of what Aerowinx offers. A great deal of professionalism was certainly put into products by PSS (almost reborn…), PMDG, RealAir, A2A, etc… Unfortunately they’re all tied to the platform behind. The same… Read more »

Monday, January 16, 2012 14:47